Undeath in Kolira
The Knights Veil
“You will steal for The Knights. You will bleed for The Knights. Lastly you will kill for The Knights. Only then can you speak for The Knights.”
The Knights Veil
The Knights Veil is a criminal group operating in Kolira, whose presence is felt throughout the country with large groups in every major city excepting Hrolk’Shi.
Their activities range from petty crimes such as money laundering and extortion to operating large scale black markets and enticing riots. The group is highly structured and though they employ small time crooks and government officials, they do not get the same respect and privileges as a full member of the Knights.
While every Knight is a criminal not every criminal is a knight. To become a Knight, an initiate must first be recognized by a Knight and then vouched for. The initiate then goes through a period of testing by a Knight “Raven” who merges their consciousness with the initiate and transfers their whole history to the Raven. This process is very traumatic and leaves the initiate in a weakened catatonic state for a short period. The reason for this is to both test the initiate’s will and to deter possible informants. If a mole is discovered their mind is immediately wiped leaving them in a zombie like state and then abandoned in the wilds. Once the initiate has awoken from the reading they are then assigned small tasks that suite their skills under a “Mentor”.
The Mentor trains and teaches the initiate until he determines that they are ready for the first of three tasks. The first task is a test of an initiate’s skills. They are assigned a target to try and steal. The targets range from physical items to information depending on the initiate’s set of skills. The initiate is not allowed help from The Knights and must figure out how to achieve their goal on their own. If the initiate gets caught or fails to acquire the object then they are abandoned. If the initiate happens to achieve their goal they are awarded with the title of “Thieving Initiate” and continue training with their Mentor until they are deemed ready for the next test.
The Initiate is then tested by a Raven this time by having a curse put on them. The curse causes intense hallucinations and fever testing the initiate’s body and mind by forcing it into a trance-like state. If the initiate survives the night the curse fades and the Initiate passes and receives the rank of “Bleeding Initiate” because the curse causes the capillaries in the eyes to burst forcing the body to cry blood and a blood mark appears on the left wrist.
The initiate is then trained until the Mentor deems them ready to become a Knight. The last task that is given is that the Initiate must kill for the Knights. The rules are still the same: the initiate must kill without help from another knight and if they are caught they are abandoned by the Knights. Once the Initiate has killed the target and returned to the group they are allowed into the Knights as a full member.
A ritual in then placed and the newly Knighted is taught the secret language of the Knights which is a complex sign language. They are then appointed as a “Squire” and taught under a specific knight to become a certain member of the order.
Their name is a mockery of the Koliran Knights.
Geon Lightfoot (deserter)